Your read the question you know what to do help. Thx
Please do not ask for full scripts here!
This topic “Scripting Support” is for when you made a script and it dont works and need help!
Try search on youtube something like “Roblox studio checkpoint system obby”
=D
I just want the basic idea of how to make it like a little example of what will i be using to do this?
There is already a “Checkpoint” spawn for obbys in the toolbox made by Roblox.
I want to learn how to make it not get it for no effort
He does not explain very good but I will look at it again.
Good luck!
But please do not ask for full scripts on dev forum! =D
VISIBLE CONFUSION
- Step 1: Create a Value for every time the player joins
game.Players.PlayerAdded:Connect(function(Player)
local Stage = Instance.new("IntValue")
Stage.Name = "Stage"
Stage.Value = 1
end)
- Step 2: Detect whenever a Player respawns, they’ll get teleported to the certain spawnpoint
workspace.ChildAdded:Connect(function(Child)
if game.Players:GetPlayerFromCharacter(Child) then
if Stage.Value == 1 then
Child:MoveTo(workspace.Stage1.Position)
end
end
end)
This is just a sample code though, keep in mind that
thank you but how do I know when a player respawns
Step 2 has that covered, the ChildAdded
event fires whenever a Object gets added into the workspace
OH okay thanks have a great day
player.CharacterAdded will fire once the player’s character is added. When the player dies their character is destroyed, replaced with the new character,