Hi guys,
I have a problem where I want it so that the game only starts when the play button is pressed.
Hi guys,
I have a problem where I want it so that the game only starts when the play button is pressed.
I’m pretty sure you can set CharacterAutoLoads (Property of game.Players) to false so they will not respawn, then you can use Player:LoadCharacter() to make them respawn.
Where would you find LoadCharacter?
LoadCharacter isn’t a property, It’s a function of player that basically respawns it.
Since when you disable CharacterAutoLoads the StarterGui does not get automatically copied to PlayerGui, I recommend using colbert’s solution:
After you are good with the GUI, you can place a localscript on it that triggers a RemoteEvent on the Server which uses LoadCharacter on the player who called.
Here I put the RemoteEvent in workspace and a ServerScript inside it. (Feel free to change the location)
--LocalScript inside GUI
local Button = script.Parent
Button.MouseButton1Click:Connect(function()
workspace.LoadEvent:FireServer()
end)
--ServerScript inside the RemoteEvent
script.Parent.OnServerEvent:Connect(function(Player)
Player:LoadCharacter()
end)
Becareful though, exploiters may abuse this.
Also keep in mind disabling CharacterAutoLoads will cause players to not automatically respawn anymore, which you will have to make a script for them to respawn.
Hello, I know its been a year but, how might I do this when a player joins but also load the UI so that they can press play?