As the title suggests, I want to achieve a Roblox Player’s normal Avatar loading in as a mesh deformation on their limbs (except for their hands and legs). Oh and the avatar type is R15, but it can be also switched out with R6 avatar body types.
The video shows what I mean by limb mesh deformation, but I want to have the player’s normal avatar character load into as that, but I don’t know how… Can someone please tell me how I can do this?