How to make a Player's Avatar's Limbs Load into having Mesh Deformation?

As the title suggests, I want to achieve a Roblox Player’s normal Avatar loading in as a mesh deformation on their limbs (except for their hands and legs). Oh and the avatar type is R15, but it can be also switched out with R6 avatar body types.

Here’s a visual example of what I’m talking about:
https://streamable.com/awx3td

EDIT: What I’m trying to achieve:
https://streamable.com/r82baj

The video shows what I mean by limb mesh deformation, but I want to have the player’s normal avatar character load into as that, but I don’t know how… Can someone please tell me how I can do this?

Does anyone know how? Does it have to do with mesh caging?

By default, It is impossible but you can use a custom startercharacter to achieve this.

I have linked a community made project that should be plug in play for you. Enjoy!

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