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What do you want to achieve?
I want to make a FNaF game on roblox, as I am into the game a lot, and I want to make a game too, like Five Nights at Maylee’s, and there are no tutorials on how to do a Power Mechanic. (I am still a beginner, but any tutorials on youtube videos
that you send and I find it working, I’m going to be very helpful) -
What is the issue?
I inserted a script inside text label which is in a ScreenGui which is inside of the StarterGui. I want the power go down by 1% every 5 seconds, so I want to text to wait 5 seconds and then show 99 power, then wait another 5 seconds, and the power will got down to 98, but for me, the text isn’t showing up, here’s my script:
script.Parent.Text(function()
wait(5)
script.Parent.Text = “99”
wait(5)
script.Parent.Text = “98”
end)
Now, I also want to power go down when the door, cameras or lights are closed/up, so I want only being still, the power will go down by 1x, one door/light or camera, the power will be going down by speed 1.2x, two doors/two lights, or camera and a door, will be 1.2x and so on, I didn’t know to make this, but I don’t know any tutorials to start my first game, but here is my script:
db = false
door = false
script.Parent.LightButton.ClickDetector.MouseClick:connect(function()
** script.Parent.LightButton.Sound:play()**
** if script.Parent.Light.PointLight.Brightness == 1 then**
** script.Parent.Light.PointLight.Brightness = 0**
** script.Parent.Light.Sound.Volume = 0**
** elseif script.Parent.Light.PointLight.Brightness == 0 then**
** script.Parent.Light.PointLight.Brightness = 1**
** script.Parent.Light.Sound.Volume = 1**
** end**
end)
script.Parent.DoorButton.ClickDetector.MouseClick:connect(function()
** if not db then db = true**
** if not door then door = true**
** script.Parent.Door.Sound:play()**
** for i=0,15 do**
** script.Parent.Door.CFrame = script.Parent.Door.CFrame - Vector3.new(0,0.8,0)**
** wait()**
** end**
** script.Parent.Door.CFrame = script.Parent.Door.CFrame - Vector3.new(0,0.2,0)**
** db = false**
** elseif door then door = false**
** script.Parent.Door.Sound:play()**
** for i=0,15 do**
** script.Parent.Door.CFrame = script.Parent.Door.CFrame + Vector3.new(0,0.8,0)**
** wait()**
** end**
** script.Parent.Door.CFrame = script.Parent.Door.CFrame + Vector3.new(0,0.2,0)**
** db = false**
** wait()**
power = power - 1
** end**
** end**
end)
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What solutions have you tried so far?
Looking on DevForums, didn’t see any. Looking on youtube, no tutorials/how to make it. Even tried changing the scripts a little, didn’t work(if anyone has any tutorials I would be really helpful)