So, im trying to make a slam down onto the ground ranged abiltiy type thing.
problem is. i dont want the player to tp there, which is what i would do, however its not how i want this to go.
i want to smoothly move the player there, however i tried tweening, and it well. gave me some weird results.
You should use a LinearVelocity instead of manually tweening the player’s position.
Also, to avoid the player bouncing around, you should raycast in front of the player to see if they’re about to hit the ground. If they are, you should cancel the linearvelocity and teleport the player.