I wish to make a push/pull system where the player can hold a button and move a part, but I have already done this, my new problem is trying to limit the player to a track so they can move forwards and backwards in a circle, like this:
How could I do this?
Maybe the use of math.sin() could work for you?
I know this is used for making a circular loop so, you can try to use this function to ake a player stay on a circular loop path.
This post might be able to help you out:
(accidental bump, didn’t realize how old this post was)