How to make a realistic first person cutscene

So I am trying to figure out a way to make a first person cutscene like this one in the roblox game apeirophobia:

Timestamp: 1:53 (“The End Level Cutscene”)

There is no way this was done by tweening the camera, so my thought was they played an animation.

That still left me with some questions: Is that the player being animated or is it an npcs point of view? Also, how do they make it so you cannot see any of the other players?

I have no script so far, but I need a rough idea on how to get this done. Sorry if this is in the wrong category, but i felt the cutscene would mainly require scripting and animation.

One more question for bonus points: How would I be able to make the “player” grab a note like the piece of paper in the cutscene?

Any help appreciated

They probably did use tweens, but they used an animator (moon animator if I had to guess) to get each keyframe.

Also, you can set LocalTransparencyModifier to adjust what a client sees. But I’d reccomend having each client run their own version of the cutscene.

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So they used tweenservice, or did they make an animation and have the player play the animation?

Also, do you know anything about the grabbing the note off the wall part?

Thanks for the reply btw.

There’s a variety of ways they could’ve done this, but the easiest would just be animating, manually finding the head keyframe, and using that for the camera’s position. There are some difficulties to that such as not having an exact idea of where the camera is when animating, but I’m not an expert at animating.

I could be wrong, but if you set the camerasubject and cframe to the head, wont the camera follow it?

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