How to make a realistic first person system in a horror game

Hello and I am Diamond and this is my first post here in the dev forums, I am planning to make a horror game with a realistic first person system in it and I’m not sure how to make it. My plan was to make it like the first person in Unreal Engine 4 but the camera mode in Roblox Studio is different so I need help in making it.

(Sorry If my Grammar is wrong and this is my first post here, please just tell me if you don’t understand what I mean thank you :slight_smile: all help is appreciated!)

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Um i don’t think this is the right place to talk about this

Set the Player’s Camera Max Distance to 0 and Minimum to 0. This is in Camera I think…

Also, this should be in #help-and-feedback:scripting-support.

I agree with @Rosecat147, this belongs in #help-and-feedback:game-design-support

oh am so sorry I forgot to remove the cool creation section but thank you for noticing

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Oh, its game design? Don’t you script this?

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Yes, but this focuses on the mechanic of a game. Making first person is not just code, but a lot of it has to do with code yes. I agree, the definition of what goes in game design is a bit loose.

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I already tried that first but I don’t think it’s adding realism to it

Oh, you want 3D arms too? That is more complicated.

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Idk how to do that but I know it’s possible.

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yes, I tried researching on it but… It didn’t go well

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Here’s a couple things you could try to add realism to first person:

  1. Make a less visible mouse. Change it to a small white dot so it looks less out of style

  2. When having the player take damage, give their screen a red taint.

  3. When having them walk, play the sound of footsteps (or if your game is in a forest, leaves crunching). This gives a much spookier atmosphere

Hope this helped!

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thank you so much for that suggestion, I will try to do that later :smiley:

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