Hello, I am working on a train system for a game and I am currently modelling the Train and I have modelled a gangway but I’m not sure on what the best way to make it function is. A gangway is the part that separates 2 cars from each other to help the train turn with ease but I’m not sure how I would make the gangway stretch out or bounce around curved tracks. If you have any ideas could you please let me know! I have tried to spit it in half for each car but when it turns there will be a unwanted gap in the middle and I’m wanting to keep it to stretch out with the cars but have no gaps in the middle. Thanks!
You could have bones in the mesh, and springs constraints attached to the vertices, causing the mesh to bend like a train gangway. (you would have turn off can collide; so the gangway may not be functional with players walking through it)
I did think I would have to use bones but I came here to see if there might be a better way to do it and if there was any tricks for it.
I’m not sure how to use bones but I did plan to to learn it one day (I’m way to impatient to learn lol). How many bones do you think I’d need and where would I place them? In each “column”.
I could use collision groups so it doesn’t collide with each other.
Anyways if I do figure it out I’ll come here and post a video of it. Even if its like in a few months, although I think Roblox doesn’t like replies to old posts but a gangway that’s realistic would be an interesting thing to see.