Lag is a huge issue on my game, so I have to optimize, I want to deload planets in my game at a certain distance, but theres no toggle to stop rendering them (at least to my knowledge) and parenting them elsewhere may break a lot of things and would be annoying to account for, so transparency seems to be a good option, but my game has terraforming and other things that can change the transparency on the server side, so if I want to make them invisible and then get the current transparency of the part without having to use remote events or connections? or is there a better way to do this? also, I cant use StreamingEnabled, that also breaks the game a ton.
I have been thinking about this for a while but have not thought of a good solution.
Here is my game for those who want to test it, private servers are free.