Hello, so i got this script for my automatic gun (its a local script)
local gun = script.Parent
local gun_shot = game.ReplicatedStorage["Gun shot"]
local ReplicatedStorage = game:GetService('ReplicatedStorage')
local remoteEvent = ReplicatedStorage:WaitForChild('ShotEvent2')
local shooting = false
local equipped = false
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
local reloading = false
local mouseConnection
gun.Equipped:Connect(function()
equipped = true
mouseConnection = mouse.Button1Down:Connect(function()
if not shooting and not reloading and gun.Ammo.Value > 0 then
gun.Flash.BillboardGui.Enabled = true
shooting = true
gun.Flash.BillboardGui.Enabled = true
gun.Flash.BillboardGui.Enabled = true
remoteEvent:FireServer(gun.Handle.Position, gun.Handle.Orientation, mouse.Hit.p)
gun.Flash.BillboardGui.Enabled = true
gun_shot:Play()
gun.Smoke.ParticleEmitter:Emit()
gun.Flash.BillboardGui.Enabled = true
gun.Ammo.Value -= 1
mouse.Button1Up:Connect(function()
gun.Flash.BillboardGui.Enabled = false
shooting = false
end)
end
wait(0.1)
end)
gun.Unequipped:Connect(function()
equipped = false
mouseConnection:Disconnect()
end)
end)
userinputservice.InputBegan:Connect(function(input, gameProcessed)
if not gameProcessed then
if input.UserInputType == Enum.UserInputType.Keyboard then
local keycode = input.KeyCode
if keycode == Enum.KeyCode.R and not reloading then
reloading = true
wait(cooldown) -- Add a cooldown before allowing shooting again after reloading
gun.Ammo.Value = 15
player:FindFirstChild("ParticleEmitter").Parent = gun.Smoke
player:FindFirstChild("BillboardGui").Parent = gun.Flash
gun.Magazine.Value = gun.Magazine.Value - gun.Ammo.Value
reloading = false
end
end
end
end)
i’ve tried doing this:
elseif gun.Ammo.Value == 0 then
game.ReplicatedStorage.clip_empty:Play()
mouse.Button1Up:Connect(function()
gun.Flash.BillboardGui.Enabled = false
shooting = false
end)
end
wait(0.1)
end)
gun.Unequipped:Connect(function()
equipped = false
mouseConnection:Disconnect()
end)
end)
but it just doesn’t work. the gun shoots 1 bullet and stops working.