How to Make a rig Teleporting Animation look better?

I created a rig animation in Blender. In the middle of the animation, there’s a keyframe where the rig teleports to a different position for the next scene. In Blender, the rig teleports without any afterimages, but when imported into Studio, it doesn’t seem to teleport instantly.

Here are some example videos

As you can see, in Blender the object immediately moves to the next position, but in Roblox it doesn’t teleport quickly. I set it up so that the object doesn’t move until 1 frame before the teleport. (There’s also a camera part that includes animation, and when it moves quickly, it appears choppy and dizzying.)

Is there any way to resolve this issue?
Thanks for read!
(I used google translation, I hope my meaning comes across correctly.)

Hi, lomang77!

A way to get your rig to teleport from one point to another is to delete all intermediate frames and use the Constant easing style. This would instantaneously set the position of your rig to your desired location. Do this in the Roblox Animator.

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is THIS how people make “pixelated” animations in Roblox? (like think the really retro 2D games which use sprites and pixel art in Roblox)

If it was a little unclear, I meant animations where the body parts basically snap from one place to another instantly

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