How to make a rigged sword stay still in place while animating?

ok so right now I have a sword that rigged into a hand which basically make the sword follow the hand no matter what (I’m using blender to animate then export to Roblox)

here’s an example at around 1:22 : https://www.youtube.com/watch?v=64XyK77xVCU

any help would be good. (Please I’m dying for it right now)

The child of constraint of blender has an animatable property named influence which you can use, but ive had problems in the past setting it back to 1 after the the sword was supposed to move again, so this advice may not be very helpful, but im sure that with enough posing youll get it to look right again

yea I already tried that and it seem like the sword still move with the hand when exporting to roblox
thanks anyway

Alright after trying out everything I finally figured out lol.

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