ok so right now I have a sword that rigged into a hand which basically make the sword follow the hand no matter what (I’m using blender to animate then export to Roblox)
The child of constraint of blender has an animatable property named influence which you can use, but ive had problems in the past setting it back to 1 after the the sword was supposed to move again, so this advice may not be very helpful, but im sure that with enough posing youll get it to look right again