Ik I could use the touched and touchended event but when i used it and jumped inside the safe zone it would make me leave the safe zone
u could use this module, very helpfull Hitbox Service, easily create Accurate Hitboxes using minimal scripting!, as this error has been already posted, Touched Event Fires Without Touching? - #3 by kinglol123468
So ur saying using region3 is better than touch events?
Yep it is. I’ve used that module before and itks realllllyyyyyy good. I love it! 100% recommended
No, region3 is deprecated
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I believe region3 is not deprecated. But a lot of plugins are usually better than region3
EDIT: Not deprecated see API: Region3
Deprecation doesn’t immediately take away functionality, but it basically discontinues support (or at least encouragement) of using the feature.
Functions related to region3 are, either way the semi-recently added spatial query API should be favored over region3: Introducing OverlapParams - New Spatial Query API
edit: make sure to include your code when posting here @Philipceo90
Region 3 is NOT deprecated. The old ways of reading a region 3 ARE deprecated
Thanks for the clarification, gonna take a look at this new API and replace my regions3 most likely.
local run = game:GetService("RunService")
local players = game:GetService("Players")
local safeZone = workspace.Part --Example.
local function onStepped()
local playersInZone = {}
local partsInPart = workspace:GetPartsInPart(safeZone)
for _, part in ipairs(partsInPart) do
local model = part:FindFirstAncestorOfClass("Model")
if model then
local player = players:GetPlayerFromCharacter(model)
if player then
table.insert(playersInZone, player)
end
end
end
for _, player in ipairs(players:GetPlayers()) do
local character = player.Character
if character then
local forceField = character:FindFirstChildOfClass("ForceField")
if table.find(playersInZone, player) then
if forceField then return end
forceField = Instance.new("ForceField")
forceField.Parent = character
else
if forceField then
forceField:Destroy()
end
end
end
end
end
run.Stepped:Connect(onStepped)
You can use the instance method GetPartsInPart()
to get the parts inside a part. In addition to this you can parent a “ForceField” instance to the player’s character model in order to make them invulnerable to damage.