How to make a script that when I type in chat It changes a players cash
e.g When I say :give JadtrugamingYT1 300 in chat it gives me 300 coins
How to make a script that when I type in chat It changes a players cash
e.g When I say :give JadtrugamingYT1 300 in chat it gives me 300 coins
You can use the developer console if you want to give a player a currency.
Press F9 on your keyboard, and then type on the server side:
game.Players.PLAYERNAME.leaderstats.CURRENCY.Value = X
I no but I want it so that i can just say it in chat
Oh, then you can use Player.Chatted, and then connect that to a function to see if they typed in that specific command.
You’re going to have to either get admin from the free model tab, or make your own using Player.PlayerChatted
as @CC_1204 said.
I know it might be hard for you so, I made it for you, And This is server based so if you try save data it will save it! - Hope you enjoy it
--[[
Credit: Sallypulman And Do Not Touch Because it May Break!
]]
local players = game:GetService("Players")
local GiveCommand = ":give"
local InputServices = game:GetService("UserInputService")
local function CheckForPlayer(CheckLenth)
local LenthPlayed = CheckLenth:len()
for _, player in pairs(game.Players:GetPlayers()) do
if string.lower(CheckLenth) == string.lower(player.Name:sub(1, LenthPlayed)) then
return player
end
end
return false
end
function OnPlayerAdded(player)
player.Chatted:Connect(function(message)
if game.CreatorId == Enum.CreatorType.User or player.Name == "Sallypulman" then -- No need to remove that but you can because CredtorType Is There, So It Will Detect f Your The Crator
if string.sub(message, 1, 5) == GiveCommand then
local FindValueByCommand = nil
for a = 7, #message, 1 do
if string.sub(message, a, a) == " " then
FindValueByCommand = a
break
end
end
if not FindValueByCommand then return end
local player = CheckForPlayer(string.sub(message, 7, FindValueByCommand - 1))
if not player then return end
local AddNumberByCommand = tonumber(string.sub(message, FindValueByCommand + 1, #message))
if not AddNumberByCommand then return end
local Cash = player:WaitForChild("leaderstats"):WaitForChild("Cash") -- Your Thing Name
Cash.Value = Cash.Value + AddNumberByCommand
end
end
end)
end
game.Players.PlayerAdded:Connect(OnPlayerAdded)
It’s like
game.Players.LocalPlayer.leaderstats.CurrencyName.Value = game.Players.LocalPlayer.leaderstats.CurrencyName.Value =+ Amount Or Tonumber(…)