Greetings.
I need the player to turn into a custom character, and remain as such even after the dead/reset.
The option “name the model StarterCharacter and put it in the folder StarterPlayer” is not considered
Thank you in advance.
I’m not sure what you would want when this can easily be done with StarterCharacter
.
That’s basically removing the most practical Method of having Players as Custom Characters.
I need to change the character of the player in the game, not at the beginning of the game, so this option does not suit me, I already said.
upd: The basic concept is that the player buys a skin from the store and becomes a CustomCharacter. This is what I need.
The most simplest thing you can do is Change the Character by doing:
player.Character = model

I need to change the character of the player in the game, not at the beginning of the game, so this option does not suit me, I already said.
You didnt, stop lying.

I need the player to turn into a custom character, and remain as such even after the dead/reset.

The basic concept is that the player buys a skin from the store and becomes a CustomCharacter. This is what I need.

The option “name the model StarterCharacter and put it in the folder StarterPlayer” is not considered
“You didn’t stop lying”
Literally said “The option “name the model StarterCharacter and put it in the folder StarterPlayer” is not considered”
Can you please don’t litter the thread?
Alright guys,
Stop fighting.
The solution was literally found? >>>
Hello, no.
In short, I need when a player enters the game, he had a custom character, and so that when he resets or dies, this character still remains.
But I need to make it exactly the script.
UpdateCharacter() -- Can be used whenever you may, updates the character.
function UpdateCharacter() -- A function that can be used at anytime.
local char = game.Workspace.(AVariableForLocalPlayer).Character -- Variable for the char. Read.
char.Character = nil -- Helps refresh the character
task.wait() -- Waits until the script was fired.
char = game.Workspace.Model -- Turns the character into the model.
task.wait() -- Waits until the script was fired.
if char == game.Workspace.Model then -- Checks if the character is model.
print("Ranked char to 'Model'") -- If character is model Print message
else -- elseif
warn("Player has not been ranked to 'char.Model'") -- warn if not.
end
end
I hope that helps.
Thank you for a good answer.
I already found solution for my game, you’re answer is also right.