How to make a script work even when there is no player?

multiply realworld time to a number so you can somehow convert 24 hours to 10 minutes?

they had just saved the game state on the players datastore when the player disconnects, when the players joins the lobby again, if the game founds that the player had disconnected from the match, it prompts to join match, which teleports the player to a new match of old one had been shut down, the match then loads accordingly to the save. or memory stores idk

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