How to make a seperate area?

So lets say i have an island, and i want to have a teleport to another island right next to it… but i want the appearance of being its own seperate area. How would you achieve that?

An example in find the button how its clearly a room with walls but the walls have a skybox texture.

I dont want it on a separate experience just want it to not be visible in or out.

You could have each island as its own separate Model, and when the player teleports, have their screen fade to black before switching out the currently loaded Island with the new one on their client (say moving it in and out of replicatedStorage). That way, all you would have to do is alter the skybox to achieve the effect of each area having its own place

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Don’t have it as a texture, use the reflectance property.

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Could you explain that a bit more to me?

Parts have a reflection property that “reflect” the skybox, it will work better than an image and be higher quality.