Hello, developers. I am creating factions in my new game, and I want to have some place to store the data of the factions. How can I save data to the server instead of a player using ProfileService?
I could save it to a random userId like 10, however ProfileService only lets you have one datastore opened for the player to avoid any issues. This means I can’t have the userId 1 opened on two servers trying to get the data.
If this isn’t possible with ProfileService, what application can I use on the web and what would be the best way of getting the data without being ratelimited by HTTPService?