How to make a shoe accessory have collisions

I was testing how shoes work and I realised that accessories don’t collide with the humanoid. I want the character to be kind of standing on the shoes and have the walking animation take that into account but it just ignores the shoes.

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How I want it to be

And when I randomly tried removing the legs the walking animation assumed they still were there somehow.

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So I think Roblox has some hidden hitbox made for the humanoid animations, so how do I make that hitbox include the shoes?

Maybe you could mess with Humanoid.HipHeight? It may cause the player to be glitchy though.

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Oh haven’t heard of that property before, I just tested it and I think that actually could work. The only problem is is that I would have to script it in so the HipHeight changes whenever I add shoes, and also that I need to measure the height of the soles which might be kind of tedious.

You can just check the Y axis of the size of the soles and add it to the HipHeight, then subtract it when you unequip it.