I was testing how shoes work and I realised that accessories don’t collide with the humanoid. I want the character to be kind of standing on the shoes and have the walking animation take that into account but it just ignores the shoes.
Oh haven’t heard of that property before, I just tested it and I think that actually could work. The only problem is is that I would have to script it in so the HipHeight changes whenever I add shoes, and also that I need to measure the height of the soles which might be kind of tedious.