How To Make A Shop RE Equip and Save System?

Hey guys, I am trying to make a shop GUI where you can equip and re equip the items you bought.

As well as this, I am trying to make it so the fact that you’ve bought an item can save, so after you buy an item and leave and re join the game, you can simply re equip that item.

I have no clue how to do this, so could you guys give me some help with adapting these scripts to make these things? Here are my scripts:
BUY BUTTON

local replicatedStorage = game:GetService("ReplicatedStorage")
local selectedItem = script.Parent.Parent.Parent:WaitForChild("SelectedItem")

local redColor = Color3.fromRGB(255,26,26)
local greenColor = Color3.fromRGB(2,234,111)

local timeDelay = 2
local success

script.Parent.MouseButton1Click:Connect(function()
	
		-- Remote function request
		success = false
		if selectedItem.Value ~= nil then
			success = replicatedStorage.CheckSale:InvokeServer(selectedItem.Value)
		end
		
		if success then
			
			script.Parent.TextColor3 = greenColor
			script.Parent.Text = "Purchased!"
			wait(timeDelay)
			script.Parent.Text = "Buy"
			
		else
			
			script.Parent.TextColor3 = redColor
			script.Parent.Text = "Purchase Failed!"
			wait(timeDelay)
			script.Parent.TextColor3 = greenColor
			script.Parent.Text = "Buy"	
		end
end)

Shop Script

local replicatedStorage = game:GetService("ReplicatedStorage")
local shopItems = game:GetService("ServerStorage"):WaitForChild("ShopItems") -- Where tools are held

replicatedStorage.GetInfo.OnServerInvoke = function(player,item)
	return shopItems[item].Coins.Value
end


replicatedStorage.CheckSale.OnServerInvoke = function(player,item)
	
	local price = shopItems[item].Coins.Value
	
	if player.leaderstats.Coins.Value >= price then
		
		player.leaderstats.Coins.Value = player.leaderstats.Coins.Value - price
		
		local gear = shopItems[item][item]:Clone()
		gear.Parent = player.StarterGear
		
		local gear = shopItems[item][item]:Clone()
		gear.Parent = player.Backpack
		
		return true
		
	else
		
		return false	
	end
end

Remotes

local replicatedStorage = game:GetService("ReplicatedStorage")
local selectedItem = script.Parent.Parent.Parent:WaitForChild("SelectedItem")
local selectedImage = script.Parent.Parent.Parent:WaitForChild("ItemDescription").SelectedImage
local selectedName = selectedImage.SelectedName

script.Parent.MouseButton1Click:Connect(function()
	-- Remotefunction request
	local price = replicatedStorage.GetInfo:InvokeServer(script.Parent.Name)
	
	if price ~= nil then
		selectedName.Text = price.." Coins"
		selectedImage.Image = script.Parent.Image
		selectedItem.Value = script.Parent.Name
	end
end)

Thanks guys!
Contact me if you wanna help me - octavodad#9302

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You should have researched a bit before posting on devforum there are tons of tutorials on this on youtube

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Your going on the right track. Just instead of using Invoke Server events use Remote Events.

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Well, I can’t find any of these that show how to make parts of this system, could you maybe provide a link, @Beastcraft_Gaming

In the case of saving just make a table of all the owned tools and save it.

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How would you make the table so it saves to the GUI thing so you can equip?

Introduction

  • I have made a quick tutorial on your requested topic, so here we go!

The Gui

  • The first thing you will need is the gui, I have made a placeholder gui just for the sake of the tutorial and organized it in the workspace like this.
    image

Coding

  • So first thing first just add a localscript into the gui and give it a name, in my case I named it “Main” and make a folder in ReplicatedStorage and name it Tools and add the tools to the folder. Now just add this code that I wrote to the localscript, the script is commented and has explication for every function and event.
--// Services \\--
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")

--// Dependencies \\--
local BG = script.Parent:WaitForChild("BG")
local Item = BG:WaitForChild("Item")

--// Variables \\--
local Player = Players.LocalPlayer
local Backpack = Player:WaitForChild("Backpack")

local Tools = ReplicatedStorage:WaitForChild("Tools")
local Items = { -- A table with the tools that you will have in the shop
	"Sword"
}

--// Functions \\--
local function FindItem(ItemName)	
	if not Backpack:FindFirstChild(ItemName) then -- If it doesn't find the tool it will give the player the tool
		local ItemClone = Tools:FindFirstChild(ItemName):Clone() -- Finds the tool by the parameter entered
		ItemClone.Parent = Backpack					   -- It just basically gives the player the Tool itself
	elseif Backpack:FindFirstChild(ItemName) then -- If it finds a tool in the player's backpack then it doesn't give it to them
		print("Already Having This Item!")
	end
end

--// Events \\--
Item.MouseButton1Click:Connect(function() -- On a click it activates the function
	FindItem(Items[1])
end)

Saving

  • Basically for saving get the player’s inventory and make it into a table and on player leaving save it and just load it using a simple function like so.
local Table = {
   "Table";
}

local function LoadTools(Tools, Backpack)
    for _,k in pairs() do
        local Tool = Tools:FindFirstChild(k)
        Tool.Parent = Backpack
    end
end
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