How to make a single script change multiple decals?

I’m trying to make a script that animates bunch of decals without much lag, it only works for a single one but not many, i do not know how would I accomplish this.
I’ve tried using tables but that did not work. I am very disappointed that roblox would make something so simple into something so complicated.

NOTE: THERE ARE REAL ID NUMBERS; i just do not feel like sharing my images.

local textures = script.parent:GetDescendants()
while true do
	textures.Texture = "http://www.roblox.com/asset/?id=[id numbers]"
	wait(math.random(1,30))
	textures.Texture = "http://www.roblox.com/asset/?id=[id numbers]"
	wait(0.1)
	textures.Texture = "http://www.roblox.com/asset/?id=[id numbers]"
	wait(0.1)
	textures.Texture = "http://www.roblox.com/asset/?id=[id numbers]"
	wait(0.8)
	textures.Texture = "http://www.roblox.com/asset/?id=[id numbers]"
	wait(0.1)
	textures.Texture = "http://www.roblox.com/asset/?id=[id numbers]"
	wait(0.1)
end

the script returns no errors and the script seems to run, but no textures get changed.

this is how the folder is laid out; folder > script/ 2 parts > each part has one decal inside.

Tables are simple, youre just using them incorrectly.

In this line, textures looks like this: {Texture1, Texture2, Texture3}, and the .Texture property doesnt exist, as youre trying to set the Texture of a table, which is impossible, or youre just going to set the first image in the table to the texture you desire.

This code should work:

-- If your texture is in a single part, just use Part:GetChildren(), its less laggy than Part:GetDescendants()
local textures = script.parent:GetDescendants()

-- Using a function to cut down on lines, and make it easier to modify.
function UpdateImages(TextureId)
	for i, v in pairs(textures) do
		if v:IsA("Texture") then
			v.Texture = "rbxassetid://"..TextureId
		end
	end
end

while task.wait(0.1) do
	UpdateImages("Texture ID")
	task.wait(math.random(1, 30))
	UpdateImages("Texture ID")
	task.wait(0.1)
	UpdateImages("Texture ID")
	task.wait(0.1)
	UpdateImages("Texture ID")
	task.wait(0.8)
	UpdateImages("Texture ID")
	task.wait(0.1)
	UpdateImages("Texture ID")
end

Thank you, this worked perfectly.