So, I’m currently remaking Blood Flow by Ender1709 [AKA Mortem Metallum.] and I wanna make the decapitations have the same result as Blood Flow decapitation. Basically, when you slice a head in Mortem Metallum, the head start rolling. I scripted the dismemberment, but I don’t know how to make the head start rolling. Any help is appreciated.
1 Like
You’ll just need to make a script which gradually changes the position & orientation of the head part overtime, so slightly moving its x/z co-ordinate & then rotate it slightly as it rolls.
2 Likes
kinda old post but, theres an easier way to do that. Insert a LocalScript in StarterCharacterScripts, and put this in your code:
local head = script.Parent:WaitForChild('Head')
head.Size = Vector3.new(1, 1, 1)
head.Shape = Enum.PartType.Ball
and thats it, you dont need to gradually change the head position and orientation with time, i used the same method for my blood flow fan-made