How to make a sliding system

how would I go about making a sliding system similiar to combat warriors slide system?
I’m currently in the process of learning how to script, so sorry if I’m not the best at understanding.

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Not sure a sliding system would be a project for a beginner, but a sliding system would consist of:

  • Animations
  • Camera Manipulation
  • And Body Movers
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Step 1. make a local script
Step 2. put that local script in “StarterCharacterScripts”
Step 3. insert the following code:

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local player = game:GetService(“Players”).LocalPlayer
local character = player.Character
local humanoid = character:WaitForChild(“Humanoid”)
local Animator = humanoid:WaitForChild(“Animator”)
local UIS = game:GetService(“UserInputService”)
local plr = game.Players.LocalPlayer.Character

UIS.InputBegan:Connect(function(input,GPE)

if input.UserInputType == Enum.UserInputType.Keyboard then
	if input.KeyCode == Enum.KeyCode.LeftControl  then
		local JumpAnimation = Instance.new("Animation")
		JumpAnimation.AnimationId = "rbxassetid://10488825251"
		local asdf = Animator:loadAnimation(JumpAnimation)
		asdf:Play()
		UIS.InputEnded:Connect(function(input,GPE)
			if input.UserInputType == Enum.UserInputType.Keyboard then
				if input.KeyCode == Enum.KeyCode.LeftControl  then
					asdf:Stop()
					UIS.InputEnded:Connect(function(input,GPE)
						if input.UserInputType == Enum.UserInputType.Keyboard then
							if input.KeyCode == Enum.KeyCode.Space  then
								asdf:Stop()
					end end end)
				end
			end
		end)
	end

end

end)

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I made an error in this script, but it doesn’t effect anything

BTW this will make you slide when you press left control

Also if you want the animation smoother then I can send you one

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Dumping code to a beginner is not the best way for them to learn. The script you provided has sloppy variable names and has an animation id that he will not be able to use. If you want to give an answer go through your code and explain.

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My apologies, I’m slightly new to scripting myself, the way I learn is by stealing code and using it so much that I memorize it. but I know enough that I can explain most of it.

sorry about the last code block, use this code instead:

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local character = player.Character	-- this is his physical form you can delete this line if you would like

local humanoid = character:WaitForChild("Humanoid")	-- this is what makes the plaer a player

local Animator = humanoid:WaitForChild("Animator")	 -- this is what allows the player to walk and not fly

local UIS = game:GetService("UserInputService")  -- this detects when a player presses a key

local plr = game.Players.LocalPlayer.Character -- this is his physical form, @Towphy was right about my code


UIS.InputBegan:Connect(function(input,GPE) -- if a key is pressed then

	if input.UserInputType == Enum.UserInputType.Keyboard then -- if that is a key on a keyboard
		
		if input.KeyCode == Enum.KeyCode.LeftControl  then -- and if that key is Left Control then
			
			local JumpAnimation = Instance.new("Animation") -- This puts a animation inside the humanoid (i think)
			
			JumpAnimation.AnimationId = "rbxassetid://10488825251" -- that is the animation
			
			local asdf = Animator:loadAnimation(JumpAnimation)  -- gives a name to the animation
			
			asdf:Play()											-- plays the animation 
			
			UIS.InputEnded:Connect(function(input,GPE) 			-- if they stop pressing the key then
				
				if input.UserInputType == Enum.UserInputType.Keyboard then -- if the key is on a keyboard
					
					if input.KeyCode == Enum.KeyCode.LeftControl  then -- and the key that they stopped pressing is Left Control then
						
						asdf:Stop()										-- the animation stops
						-- sorry that the first one was poorly made
						-- and this will only work on computers, it's the only way I know how to do this
					end
				end
			end)
		end

	end
end) ```
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in local script add a remoteevent which will fire this code

local vel = Instance.new(“BodyVelocity”,hrp)
vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
vel.Velocity = hrp.CFrame.lookVector* 60