I am looking into making a boat system using constraints, that would function similar to what is seen here.
The issue I am having is, trying to replicate this. In the video above, I use BodyMovers’ BodyPosition, which is long since depreciated, and some of the boats seen in the game where I recorded in, they spazz out due to using the ancient BodyMovers.
I tried replicating BodyPosition with a boat model I have, and this is what happens:
Spazzes out still, but at least it doesn’t fall into oblivion.
I use AlignPosition, the recommended replacement for BodyPosition, and it’s useless, as seen below:
What should I do?