I’m currently making a zombie game, and I want a spawner to spawn multiple zombies, but when i go into workspace, it doesn’t spawn any zombies. All the ReplicatedStorage zombies are still in there and not in workspace.
Does anyone know how to fix this? My game won’t be very fun with only 1 type of zombie.
If you’re saying that they clone, but are still in ReplicatedStorage, you are simply not parenting them to workspace. It would be helpful to see your code.
basically any enemy spawner script is what i typed in the spawner.
local NPC = game.ReplicatedStorage.Zombie
local spawner = script.Parent
while true do
local Clone = NPC:Clone()
Clone.UpperTorso.CFrame = spawner.CFrame
Clone.Parent = workspace
wait(3)
end
made a folder in Replicated storage with the types of zombies.
I tried modifying the script but it didn’t work. Here is what i did
local NPC = game.ReplicatedStorage.Folder.Zombies = ("Zombie1"), ("Zombie2"), ("Zombie3"), ("Zombie4"), ("Zombie5")
local spawner = script.Parent
while true do
local Clone = NPC:Clone()
Clone.UpperTorso.CFrame = spawner.CFrame
Clone.Parent = workspace
wait(3)
end
It’s probably immediately dying because you are moving the UpperTorso out of the body, therefore breaking the neck joint, which kills the zombie. Use :PivotTo instead.
Move the HumanoidRootPart instead of upper torso. The reason this is not working is because the humanoid root part is attached to every joint in the body. For example without a spine we cant move our arms,legs,head.
local Zombies = game.ReplicatedStorage:WaitForChild("Zombies")
local Spawner = script.Parent
local SpawnInterval = 3
while wait(SpawnInterval) do
local Max = Zombies:GetChildren()
if #Max == 0 then continue end
local Zombie = Max[math.random(1, #Max)]:Clone()
Zombie.HumanoidRootPart.CFrame = Spawner.CFrame + Vector3.new(0, 6.5, 0)
Zombie.Parent = workspace
end