I want the head of my mesh to be looking at the player, i tried scripting it but nothing worked
and also im using mesh deformation
Basically if i don’t speak perfectly heres a example of what i want
CFrame:LookAt() will change the direction it looks at to your target position. Try that
you could maybe find the face decal and change which side of the head its on to make it look like the head turned, here’s an example
local face = character.Head:FindFirstChildOfClass("Decal")
face.Side = right -- this won't work I just don't have access to studio or anything so I can't see for myself, just look at the properties of the decal and try to see which one will work correctly
I don’t think face.Side
will work, I don’t know property it is since I don’t have access to studio so just try to find the correct one and direction
Tried it
but it just does this
I thought It was not allowed to share outside links…
I was watching some videos for some key components to share hehe
wait is there a rule say no sharing outside links?
That didn’t work either
non of them work
I don’t know I assumed normal roblox rules
I am scared of the ban hammer
I’ll take a look, I got time
waiting for feedback on my thread
I found a post With the same problem I assume
Let’s hope its of use…
That didn’t work none of them still
like it says in the title i want to move this specific bone —if i can move it
your npc is r6 or r15 maybe r6 and r15 bone kinda different
its r15 bones
oh so the rig or the bone is made by urself?
no a friend gave it to me to make its head move i don’t own it
wait can i see the model of your npc
does it have transforms you can reference?
maybe u can just make the model into r15 npc