How to make a successful Roblox Game

I think Roblox could have some sort of community report system (that is community driven) where users can score a game by measuring certain things such as quality of content, child safety, fair pricing, developer transparency, monetization, and originality (meaning it isn’t a copy-paste). Games with low enough scores are then reviewed by moderators; if they categorize a game as clickbait or find that you are a dishonest developer, your game gets a certain amount of warnings before removal. Duplicate/copied/stolen games are removed and the owners suspended for a time.

I could be wrong, but this sounds like a fair system to me

14 Likes

Interesting idea, a conversation that we should definitely have.

5 Likes

Chapter 5:

Don’t make simulators.

If you don’t make it seem like you want money.
Have a good idea and stick to it while making your game.

13 Likes

Well I think that if you do not use a lot of game passes for example 100 money or admin. Basically do not make it pay to win.

3 Likes

I make my art with sketchpad.io. It is free, online, and actually pretty fine! You can make high quality ads on there pretty fast, they have a lot of fonts and things to choose from.

4 Likes

The statement you made: “snatch money out of children’s pockets” I find quite incorrect… It isnt a scam game… If you are referring to Simulators and tycoons of course. But there are very real scam games but I am not talking about those. Anyways, it is the players choice if they want to spend there money on games. Sure there are games that are made for profit but I think it does not sit well if you generalize all games that are pay to win.

2 Likes

Awesome tutorial! I bookmarked it! Game design is very underrated by the Roblox community.

3 Likes

Yeah, I kinda regret the way I said it. I guess I put opinion into that statement so much. My bad! You are right, it is the child’s choice to spend the money. But some games are pay to win, which is what I meant by that statement. I’ve played tons of simulators and tycoons that were pay to win, and took hours to finish without gamepasses or boosts. There are very few simulators that are good. Like Bee simulator.

3 Likes

This platform tires me since no matter how advanced my game is I’ll never get as many plays as a simulator that took someone a week to create

4 Likes

Might make a podcast on this, who knows.

3 Likes

this is amazing! thanks just one thing I want to say though: hack n’ plan is better than Trello IMO because it’s made specifically for developers.

2 Likes

I’ll make sure to take a look.

2 Likes

I also think that there should be a verified email to do that to stop bots from deleting games.

facts. Either that or a phone number

Interesting idea, something to consider.

There is also a huge problem with people doing this ad format where they take a picture of a fake profile of a popular figure and have them say in there feed in one way or another to go join their group and play their game. Like if they were an army rp, they would say “The army needs you!” in the feed.

Despite this being very obviously fake, because

  • Why would any popular figure say to join some roblox group
  • The Editing looks bad
  • And other reasons,

but it might still get some naive people AND it is just really annoying seeing it, which the latter is what happens for me.

I just want roblox to detect this format and ban it, and make terms of service against saying something in someone else’s name. I want to call it slander, but technically they are not making those people look bad, but I don’t think you should be putting words in people’s mouths regardless, and I think that these bad ads should be seen as false / misleading advertising and banned.

4 Likes

For advertisements, a method you could do for advertising is getting a small-medium (1k-50K+ subs) sized youtubers to review, and play your game. Target youtubers who play games in your genre, since their audience are more likely to be interested. Though regular ads/game sponsors are always a good option too!

Though don’t go up to them and annoy them. Politely ask, maybe promise ingame items.

1 Like

Possibly, an interesting thought indeed. Developer products always maximize profits.

2 Likes

Amazing post! This gave me a lot of insight into how to plan my game.

Thanks, if you need any further insight on any of the subjects more in depth guides can be found on my portfolio.

1 Like