Hi there,
I’m looking for some help with my gun camera script! I am trying to make it so when the player equips the tool it will go into the camera mode. Don’t worry about helping with making it zoom (I Got that to work!)
I believe I should change the function (the one I commented ‘Change this’ on) to the on equipped function but then I would lose Character
This is my script (A child of the tool)
local Players = game:GetService("Players")
local ContextActionService = game:GetService("ContextActionService")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local camera = workspace.CurrentCamera
local cameraOffset = Vector3.new(2, 2, 8)
local player = Players.LocalPlayer
player.CharacterAdded:Connect(function(character) -- Change this???--
local humanoid = character:WaitForChild("Humanoid")
local rootPart = character:WaitForChild("HumanoidRootPart")
humanoid.AutoRotate = false
local cameraAngleX = 0
local cameraAngleY = 0
local function playerInput(actionName, inputState, inputObject)
-- Calculate camera/player rotation on input change
if inputState == Enum.UserInputState.Change then
cameraAngleX = cameraAngleX - inputObject.Delta.X
-- Reduce vertical mouse/touch sensitivity and clamp vertical axis
cameraAngleY = math.clamp(cameraAngleY-inputObject.Delta.Y*0.4, -75, 75)
-- Rotate root part CFrame by X delta
rootPart.CFrame = rootPart.CFrame * CFrame.Angles(0, math.rad(-inputObject.Delta.X), 0)
end
end
ContextActionService:BindAction("PlayerInput", playerInput, false, Enum.UserInputType.MouseMovement, Enum.UserInputType.Touch)
RunService.RenderStepped:Connect(function()
if camera.CameraType ~= Enum.CameraType.Scriptable then
camera.CameraType = Enum.CameraType.Scriptable
end
local startCFrame = CFrame.new((rootPart.CFrame.Position)) * CFrame.Angles(0, math.rad(cameraAngleX), 0) * CFrame.Angles(math.rad(cameraAngleY), 0, 0)
local cameraCFrame = startCFrame:ToWorldSpace(CFrame.new(cameraOffset.X, cameraOffset.Y, cameraOffset.Z))
local cameraFocus = startCFrame:ToWorldSpace(CFrame.new(cameraOffset.X, cameraOffset.Y, -10000))
camera.CFrame = CFrame.new(cameraCFrame.Position, cameraFocus.Position)
end)
end)
local function focusControl(actionName, inputState, inputObject)
-- Lock and hide mouse icon on input began
if inputState == Enum.UserInputState.Begin then
UserInputService.MouseBehavior = Enum.MouseBehavior.LockCenter
UserInputService.MouseIconEnabled = false
ContextActionService:UnbindAction("FocusControl", focusControl, false, Enum.UserInputType.MouseButton1, Enum.UserInputType.Touch, Enum.UserInputType.Focus)
end
end
ContextActionService:BindAction("FocusControl", focusControl, false, Enum.UserInputType.MouseButton1, Enum.UserInputType.Touch, Enum.UserInputType.Focus)
Any help would be much appreciated!