Going around on devforum/youtube and many more to find this type of topic, but I seem to find nothing but tumbleweed. Anyway, I want something like if the player has 10 minute playtime in the game it automatically gives a certain tool straight into their inventory.
Luckily I have this on my some experiment place.
local Players = game:GetService("Players")
local PlayTime = 10 * 60 -- Seconds to Minute
Players.PlayerAdded:Connect(function(thisPlayer)
for count = 0, PlayTime, 1 do
if count == PlayTime then
local Tool = --location Of The Tool
Tool:Clone().Parent = thisPlayer.BackPack
end
end
end)
You can modify this into more reliable.
Do I have to put the tool id in local Tool = (id) or It’s a parent.
Define the path to the tool. It would be something like this (just an example)
local tool = game.ReplicatedStorage.ToolsFolder.Sword
Alright I’ll try that, thank you.
Also change the PlayTime to like 15 so that you don’t have to wait 10 minutes while testing.
Which line do I change there, I see tons of numbers, I’m a bit dumb.
You will change this line:
local PlayTime = 10 * 60 -- Seconds to Minute
to
local PlayTime = 15
@Sorbious left out the wait(1), change it to this:
local Players = game:GetService("Players")
local PlayTime = 15
Players.PlayerAdded:Connect(function(thisPlayer)
for count = 0, PlayTime, 1 do
wait(1)
if count == PlayTime then
local Tool = --location Of The Tool
Tool:Clone().Parent = thisPlayer.BackPack
end
end
end)
I put the tool in the replicated storage, and put the script in the Workspace am I doing something wrong here?
What did you set the Tool variable to?
I created a new counter that is “better” than my old post
this:
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local PlayTime = 600 --seconds (600/60 = 10 minutes)
local Tool = ReplicatedStorage:WaitForChild("ToolName")
Players.PlayerAdded:Connect(function(thisPlayer)
local counter = 0
while wait(1) do -- while loop will run infinite by 1 second. (for loop will stop once it reach its maximum value) or it has "break" inside.
if counter >= PlayTime then -- Check if counter is more-than or equal to the value of PlayTime
local newTool = Tool:Clone() -- Clone new tool
newTool.Parent = thisPlayer.Backpack -- Set the Parent to thisPlayer || Backpack not BackPack (Sorry for my Typo there)
break -- this is optional if you want to stop the while loop. if not remove this "break"
end
counter = counter + 1 -- iteration
end
end)
I’ll try that, thank you so much.
Please mark this person’s post as solution if it solved the problem.
This was one year ago why are you asking them now?
I’m a bit late…
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