How to make a trench in parts without using negate

Hello! I need to make a trench using a script in my game that players can fall into. But the thing with negate is that it does not always allow objects to pass through negated parts. They still act like the original part so it won’t work if I use negate for the trench because i need the players to be able to fall into it. Suppose I have a baseplate. How do I create a trench with jagged sides in it via script? Thank you so much!

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Use CornerWedgePart instances, like this (obviously you can do much better):


Thank you, but I need to make it with script because it will be triggered by a player in game. Please help