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What do you want to achieve?
I am making some sort of 2d game and I am working on the projectiles and I want the projectile to lunge at the player by its direction -
What is the issue?
I tried one of the codes I found on the devforum and it doesn’t work; it just moves off the screen and not in the direction. -
What solutions have you tried so far?
I tried using this code from the devforum:
-- credit: TOP_Crundee123
local direction = Vector2.new(math.cos(Bullet.Rotation), math.sin(Bullet.Rotation))
Bullet.Position = UDim2.fromOffset( -- Offsets the gui
Bullet.AbsolutePosition.X + direction.X * speed,
Bullet.AbsolutePosition.Y + direction.Y * speed
)
but when I run it, the ui moves off the screen and not towards the dirrection. And this code by Apicphis:
Bullet:TweenPosition(UDim2.new(Bullet.Position.X.Scale + math.tan(math.rad(Bullet.Rotation))*(Bullet.Position.Y.Scale-newY),0,newY,0))
but, to me, this is really inconsistent since I am working on a 1.5 aspect ratio.
Any help will be appreciated :).