How to make a vaulting system resembling untitled tag game?

Hello. I am making a parkour game and I am wondering how to make a vaulting system kind of like untitled tag game.

(I just want something similar, and every other thing like this I found doesn’t work in my context.

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just a assumption

Raycast infront of the player, see which wall they want to vault, check magnitude which id presume would be around 3 and then if its below 3 let them vault it, else dont

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im not to sure lol it might have something to do with
humanoid:Getstate()

and checking if its climbing i have 2 reasons for this

  1. normally when walking on a sphere like that your character starts to climb
  2. this vaulting also works when climbing on ladders and ladders obv make you climb

im not 100% sure tho it might also just be raycasting from the legs and the head

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