Hello. I am making a parkour game and I am wondering how to make a vaulting system kind of like untitled tag game.
(I just want something similar, and every other thing like this I found doesn’t work in my context.
Hello. I am making a parkour game and I am wondering how to make a vaulting system kind of like untitled tag game.
(I just want something similar, and every other thing like this I found doesn’t work in my context.
just a assumption
Raycast infront of the player, see which wall they want to vault, check magnitude which id presume would be around 3 and then if its below 3 let them vault it, else dont
im not to sure lol it might have something to do with
humanoid:Getstate()
and checking if its climbing i have 2 reasons for this
im not 100% sure tho it might also just be raycasting from the legs and the head