So for my base builder game, I would like to have the player be able to create specific “zones” that can do specific things depending on what zone it is and I’m wondering how exactly you implement that in the game.
you can use Region3 to detect things in a specific area
Im not looking to just DETECT what is in a zone. A better explanation of what i want is in Airport CEO where you create zones that can help with pathfinding and other stuff in that SPECIFIC zone or between zones
you mean like pathfinding points
Not just that. Look at Airport CEO or SimAirport for a better explanation
i don´t get it, please explain farther
Alright so i want to create a system where there are different Zones. These zones require certain objects to be considered functional and complete and count towards an end goal. IF I were to ad AI to my game these zones will also work as pathfinding points for the AI.
Is this explanation better?
Sounds simple enough. Initialise the completion progress of your zone as 0 when it’s initially purchased by the player and increment the progress as they buy more objects within that zone. You can place nodes in the zone and if your pathfinding system is scalable and not PathfindingService, then you can have those new nodes automatically register in your AI’s valid pathing nodes.