I fixed it! I’m sorry to bother you mate! I actually made my own system based off yours, I am going to leave you in the credit section…thanks!
-Signed, lceyDex
I fixed it! I’m sorry to bother you mate! I actually made my own system based off yours, I am going to leave you in the credit section…thanks!
-Signed, lceyDex
you dont have to put me in credit section its just a tutorial i posted and everyone can use it and you dont have to say sorry
What is the size, and posistion of the health bar?
Hey! I noticed this is more of a beginner healthbar than it is an advanced health bar, Could you consider adding a damage bar effect?
i can add that i will be great to add like a red effect in the boarders and maybe a healing effect and most of the beginner healthbar do not have animations
Hi! I’ve noticed you’ve been using tweenservice. If you want to tween GUI size or position, use the :TweenSize(), :TweenPosition() and :TweenSizeAndPosition() functions that are already implemented as functions of the GuiObject class.
For example:
Your current code:
local function UpdateHealthbar() --Health Bar Size Change Function
local health = math.clamp(Humanoid.Health / Humanoid.MaxHealth, 0, 1) --Maths
local info = TweenInfo.new(Humanoid.Health / Humanoid.MaxHealth,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut,0,false,0) --Tween Info
TW:Create(script.Parent,info,{Size = UDim2.fromScale(health, 1)}):Play() -- Create The Tween Then Play It
end
Would be reformatted into this:
local function UpdateHealthbar() --Health Bar Size Change Function
local health = math.clamp(Humanoid.Health / Humanoid.MaxHealth, 0, 1) --Maths
script.Parent:TweenSize(UDim2.fromScale(health, 1), Enum.EasingDirection.InOut, Enum.EasingStyle.Linear, Humanoid.Health / Humanoid.MaxHealth, true)
end
Keep in mind that TweenSize/Position/SizeAndPosition always have EasingDirection first, then EasingStyle, unlike TweenInfo.new()
I also recommend trying out different easing styles like Sine
and Quad
Anyways, nice tutorial; keep it up!
Hope this helps!
thank you, this helped and it will save me a lot of time and also it will make the script a lot cleaner
Sorry for bumping. How about making a Health Bar like this?
There’s like the character outline while being filled up with colors as the current health.
Just now I was checking for some health bar UIs in the Toolbox, and found out that the one I picked, had a script executor (I didn’t check it visually but it appeared to be similar to UTG). This serves as a warning for anyone who wishes to do the same.
It’s better off making it on your own.
yea i think u can make it using the UI Transparency
yes true ppl use free models without checking them and this cause in-game problems
How do I make this scale left to right instead of right to left
Also to people who are wondering why this isn’t working, the “background” of the Healthbar you are using must be parented to the “background” your Healthbar is using
i think u need to change the anchor point to (1,1)
Great tutorial, simple and easy to follow.
Here’s how it looks
thank you for the support <3 mate
a question. how did you get the health bar numbers?
Create a text label inside the HealthBar frame.
Set the text label properties.
After that, go to the local script and paste this line inside the UpdateHealthbar()
function.
HealthLabel.Text = math.floor(Humanoid.Health).. '/' ..Humanoid.MaxHealth
Works, though I had to make some modifications since some variables in the scripts were unused (and you made the tweenservice time as humanoid/health/humanoid.maxhealth for some reason. Overall a decent health bar but I wouldn’t call it advanced.