I want to make it so that all objects freeze in place when a player gets jumpscared like Baldi’s Basics. When getting jumpscared nothing in the background moves(neither the character). I know Anchoring works, but wouldn’t that reflect to the server?
Also this would happen for a second to the player.
If you anchor the parts on the client it will not “reflect” or show on the server. You can see this by switching to the server in the testing tab when running you anchor localscript.
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ye what harry said it can look like this:
for _,v in pairs(workspace:GetDescendants()) do
if v:IsA("BasePart") then -- u can exclude anything in the if statement
v.Anchored = true
v:AddTag("ShouldUnanchor")
end
end
task.wait(1)
for _,v in pairs(workspace:GetDescendants()) do
if v:IsA("BasePart") and v:HasTag("ShouldUnanchor") then
v.Anchored = false
v:RemoveTag("ShouldUnanchor")
end
end
anchors everything and gives it a tag and after 1 second unanchors everything with the tag, this is just a basic example. also this should be locally scripted