As you can see in my hand when the slide animation plays the gun in my hand doesn’t instantly snap to that position it slowly turns into it. How can I make the animation instantly play and snap into the first frame rather than slowly turn into the position? If I didn’t explain this issue well enough please let me know.
I’ve tried doing track:AdjustSpeed(100) but that doesn’t work.
I can see that the gun is like, flopping to the right and slowing making its way back to the middle as it is supposed to be, but I still do not quite get what you really want to achive and if that flopping is supposed to happen. Any way you could possibly exlain a little more?
Yea the flopping is the issue when I activate the slide. Basically my gun uses motor6ds and animations and the animation switches when you slide. When the animation changes to the slide version the gun slowly turns into the middle of the arm and it looks unnatural.
It might be a problem with the keyframes of your animation, something that you problably missed like a keyframe or something. I’m not really familiar with Motor6ds but I believe it’s an issue that you can fix through your animation plugin, probably.
The animation itself is 1 frame thats just on loop. (and yes its the first frame)
roblox automatically makes it so you move into the animation rather than the animation just snapping into place. Idk how to make it so it doesn’t shift into place but rather instantly snap into the animation
donno if its relevant anymore ill tag @yoolurs too but whenever you play an anim on an AnimTrack object it has paramaters that you can put in just for the play function for ex) Anim:Play(0,1,1)