Im trying to make an animation on an npc that only 1 player can see, how would I go about this seeing as to even make an animation happen it has to be from a local script?
Yes, it has to be from a local script. That’s how FE works.
Did you read my post at all? Im asking how it can be seen by only 1 player…
I’m answering your question, am I not?
Animations which are even loaded and played by a LocalScript get replicated.
If on the player character, but I don’t think on NPCs.
I did some searching and found animations loaded and played from a LocalScript onto an NPC won’t replicate. If in the unlikely event it does you can revert back to this (adjust it for your NPC):
While im on the topic of animations, does anyone know the animation id for the new “Hello” emote
I got from the catalog 3576686446
I tried the one from the catalog, but it seems not to work. Im looking for the library one.
Try doing this in the command bar:
game:GetService("InsertService"):LoadAsset(3576686446).Parent = workspace
Then inside the thing it inserts there should be a animation object which holds the animation ID
oh thats cool. Thanks man. 30char