How to make an animation that only 1 player can see?

Im trying to make an animation on an npc that only 1 player can see, how would I go about this seeing as to even make an animation happen it has to be from a local script?

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Yes, it has to be from a local script. That’s how FE works.

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Did you read my post at all? Im asking how it can be seen by only 1 player…

I’m answering your question, am I not?

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Animations which are even loaded and played by a LocalScript get replicated.

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If on the player character, but I don’t think on NPCs.

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I did some searching and found animations loaded and played from a LocalScript onto an NPC won’t replicate. If in the unlikely event it does you can revert back to this (adjust it for your NPC):

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While im on the topic of animations, does anyone know the animation id for the new “Hello” emote

I got from the catalog 3576686446

I tried the one from the catalog, but it seems not to work. Im looking for the library one.

Try doing this in the command bar:

game:GetService("InsertService"):LoadAsset(3576686446).Parent = workspace

Then inside the thing it inserts there should be a animation object which holds the animation ID

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oh thats cool. Thanks man. 30char

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