How do I make an animation JUST play on the client? I don’t want it doesn’t replicate to other players in this case. Local Animation scripts in the character seem to replicate automatically…
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O, nevermind, I’ll try this solution (it works now)
Like, in the top of a local Animate script: (messy but just focus on the animator destroy/instance.new)
local lp = game.Players.LocalPlayer
while not lp.Character or not lp.Character.Parent do wait() print'waiting for char' end
local Character = lp.Character --script.Parent
local Humanoid = Character:WaitForChild("Humanoid")
local oldanimator = Humanoid:WaitForChild'Animator'
oldanimator:Destroy()
local newanimator = Instance.new('Animator',Humanoid)
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