How to make an asset loader

Hey guys, just a quick question. How would I put my scripts and assets into a loader? Like, how would I put it in a github script or something. So when I want to use the script, I just make a new serverscript and it would be a require script

I’m confused on what you’re asking for? Are you asking how to get scripts off of other sites through require? If so, you don’t use require as it’s only for scripts in the game or on the roblox website.

To get a 3rd party script, you need to use HTTPService and send a Request to github for the script.

What do you mean by getting scripts off the roblox website?

If you create a ModuleScript and name it MainModule and upload it as a model, you can use require on it. But if it’s private, you would have to own it to use it, otherwise, it will give you an error.

-- example
local moduleId = 109028213 -- the module script's asset id (for this example, I just typed random numbers)
local myModule = require(moduleId) -- this would get the module script from the roblox website with the provided id

-- do whatever you want with it
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Thanks, I’ll definitely keep this in mind

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