So I have this audio that only plays in the left headphone, what way could I make it equal if possible?
In a 3D workspace, the audio should not be affected by the panning of the sound, I think. What are you trying to achieve here?
Are you sure that your hardware is fine first, before looking into this further, try and play some music or another game and see if that works first. It could be something simple like a setting set to only play in one ear.
If your headset is fine, check where the sound is played from, if it is from a part then the sound will come from that direction or is it played everywhere, e.g. from player GUI.
Due to the lack of information in the post, I’m gonna guess your sound is parented to the workspace and you want it to not change based in your position on the world. In this case, you need to parent the sound somewhere in a PlayerGui.
If the audio you’re referring to is the most recent one in your inventory, it seems to only be utilizing the left audio channel. You will have to edit it outside of Roblox to get the intended results.
It could be that the audio was made to play in the left speaker. I made an audio that does that for fun. But, I don’t know I am not an expert in how audio works, let alone how it plays in ROBLOX.
Its how the audio was made, it was made specifically to the left speaker, but I was just wondering if there is a way to make it equal.
Not in Roblox, you will have to change it outside of Roblox and re-upload.