I’m trying to make an animation thing on a NPC, but the NPC can be moved, so how would I make it so that is can’t be moved, but keep playing the animation?
HumanoidRootPart. Animations should be able to be played while it is anchored.
Here is an example of me with my own
HumanoidRootPart being anchored while playing the “Heisman Pose” animation.
Thanks, sorry for the late reply.
-- Freeze player local ContextActionService = game:GetService("ContextActionService") local FREEZE_ACTION = "freezeMovement" -- temporarily freeze the player ContextActionService:BindAction( FREEZE_ACTION, function() return Enum.ContextActionResult.Sink end, false, unpack(Enum.PlayerActions:GetEnumItems()) ) -- release the player from being frozen ContextActionService:UnbindAction(FREEZE_ACTION)