basically I want to make fbx (rigged blender Character) a StarterCharacter so the player can control it, any idea how to do that?
In blender, you are going to first have to make a t-posed character. Then rig the character using an armature (I suggest using rigify if you haven’t rigged a character before). Then export that character as an fbx. There is a plugin that is on studio automatically. I am pretty sure it is called character importer. Open that up and select the type of character you want (in your case it would be custom). Then select the character fbx file and click import. Now you have an imported character. Since it is rigged, has a humanoid, and has everything needed for movement, your character can be controlled like normal.
You might have to import it as r15 or manually insert a humanoid and HumanoidRootPart.
alr so i imported it as r15 and i got HRP and Huamnoid as Default but i have faced another problem the HRP is not facing the right Direction and when i try to change it position and Rotation it get back to the Default position ,Rotation
Go back into blender and rotate the character model 180 degrees. Now export it and import it as r15.
Tysm!!! last question if you don’t mind what about the animations?? do I need the animation controller or just the default roblox animation (the animation was made in blender)
and thank you so much again for help!
For animations, you will need to have the Animator instance under the humanoid (check to make sure it is there because it normally is automatically created). Then go to the dope sheet under the animation editor in blender. Select the animation you want to export. Export the model as an fbx. Then in studio, open up the animation editor and go to import - from fbx and select the newly created file. The animation should then be loaded into studio.
hey man!
im so sorry for bothering you but everything now works well the animations, controls and everything thank you for that! but i have a very small problem and i think its the last thing and the tiger will be Finally done!,
the problem is the Humanoid HipHeight when i change that in studio it goes back to the Default Value as well, how can i change that from blender?