How To Make An In Game Trophy If Player Has A Badge

I would like to make a in game trophy(A model in the map) that will load in if the player has the badge, but I want to be local so only the player that has that badge can see it.

I have no idea on how to make this, help would be greatly appreciated.

For starters, to check if a player has a badge you would use BadgeService :UserHasBadgeAsync().

local BadgeService = game:GetService("BadgeService")

if BadgeService:UserHasBadgeAsync(UserId, BadgeId) then
    -- Further code goes in here
end