How do you make a Baldi NPC chase you/go to waypoints in a straight way instead of constantly going right next to walls in turns? I want to recreate the actual game of Baldi’s Basics NPC, but I have no idea how to do it, + it makes it look worse when the NPC goes right next to walls
You should look at the documentation (I’m on my phone rn, I’d find it otherwise), but basically you add a pathfinding modifier into invisible, anchored, uncollidable parts and you need to ensure it’s something the NPC avoids. In the data when computing, set the agent radius to be less than half the distance between the two of these parts.