How to make an NPC spawn randomly (Beginner Friendly!)

Hi there! In this beginner-friendly tutorial, I’ll show you how to make an NPC spawn at a random location! Let’s get started!

( Also, ignore that script in the workspace)

First of all, insert at least 2 parts in the Workspace

Next, name the parts equal to the number of parts you have, for example, if you have 3 parts, you would name one part 1, the second 2, and the third 3. I have used two parts in this tutorial, so I would name one part 1, and the second part 2.

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Now we go to the properties of both parts and set Anchored to True. We can do that by selecting the parts, opening the properties tab, and scrolling down to the Part category. At the top, you will see Anchored and if it is set to False, we click on it. If not, we leave it alone.

If Anchored is set to True:
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If Anchored is set to False:
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Now you want to group the parts into a folder, you can accomplish this by selecting all of the parts, using the command: Ctrl + Alt + G or right-click on one of the parts selected and click "Group As Folder"

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Now that you have a folder, rename the folder to "StartFolder" and you can accomplish this by selecting the folder and using the command F2 or you can go to properties and change the name from there.
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Now that we have the Folder set up, I’d recommend changing the Color of the parts so you can tell which one is which. I will change my first part to Green and my second part to Blue.

We will now insert the NPC using the Moon Animator 2 plugin. You can also insert your own NPC. When you open the plugin, press the Character Inserter button and it will open up a GUI.
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You can skip to the Presets tab, or if you want, you can use your own character as the NPC, I will use the Presets for this tutorial. After the opening Presets tab, you can select R6 or R15, both of these will work.

R6
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R15
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I will use R6 for this tutorial. After selecting your rig, create a folder in the ReplicatedStorage called NpcFolder. Now select your NPC and drag it into the folder.

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Make sure the HumanoidRootPart is UnAnchored before proceeding:

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Now we want to do the same for the Workspace. Copy the folder and delete the NPC.

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Now insert a script into the ServerScriptService.

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Name the script “NpcSpawner”

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Now open the Script and delete its content:

print("Hello world!")

Now we will create the variables:

local RS = game:GetService("ReplicatedStorage") -- Gets the service "Replicated Storage"

local startFolder = game.Workspace.StartFolder:GetChildren() -- Gets all the children of the start folder (replace the folder location with your folders' location)
local npcFolder = game.Workspace:WaitForChild("NpcFolder") -- Waits for the child "NpcFolder" located in the Workspace (replace the folder location with your folders' location)
local npcFolderRS = RS:WaitForChild("NpcFolder") -- Gets the NpcFolder in the replicated storage (and again replaces the folder location with your folders' location)
  • The RS variable is used to get the ReplicatedStorage, which will be used for the NpcFolder in there.
  • The two Folder variables are the folders in the workspace. The startFolder variable defines the folder in the Workspace that contains all of the start parts. After it finds it, it gets all of the children in it by using the GetChildren() function. The children of my start folder are 1 and 2.
  • The npcFolderRS variable is the folder in the ReplicatedStorage. This folder contains the NPC(s) we want to spawn.

Now that we’ve defined the variables, let’s create a new function called randomStart()

local function randomStart(npc) -- Creates a local function called "randomStart" with a parameter called "npc"
	
end

We’ve now created a local function called randomStart and it has a parameter with the name of “npc”. Now, what exactly are functions? Functions shorten lines of code with one word. For example, let’s say you have 100 or even 10 lines of code that you will be using multiple times in your script. To shorten it up, you would use a function. For further detail about functions, please click here. Now that I’ve explained that, we have another thing that may be confusing. These things are called parameters. Now what are parameters? Parameters are like variables for functions, which you replace when you called that function. For a further explanation of parameters, please click here.

Now let’s fill in the function with all the code:

	local randomStartResult = startFolder[math.random(1,#startFolder)] -- Creates a local variable called "randomStartResult" and it uses math.random to get 1 random child of the startFolder to be used as a start point
	local humRoot = npc:WaitForChild("HumanoidRootPart") -- Waits for the child "HumanoidRootPart" of the npc 

	npc.Parent = npcFolder -- Makes the parent of the npc the npcFolder in the Workspace
	humRoot.CFrame = randomStartResult.CFrame -- Makes it so that the HumanoidRootPart's CFrame is the randomStartResult's CFrame
	print(randomStartResult) -- Prints the number that is the randomStartResult (Not Necessary)
	
	return randomStartResult -- Returns the randomStartResult

Whew! That was a lot of code! You may be confused about some of these and what they do, so let me explain them.

  • randomStartResult looks quite complicated, and it can be. So I’ll make this explanation short. it uses the folder startFolder to get a random start using math.random(). It uses #startFolder to get the folder and make it work with math.random(), as math.random() can only be used with numbers.

  • The humRoot variable is quite simple. It uses the parameter npc to wait for its child (using WaitForChild) and the child is the HumanoidRootPart and humRoot is short for HumanoidRootPart.

  • The next line of code is very brief, but it is also very important. In this line, we use npc again but we add something after it, called .Parent. What this does is change the npc’s Parent to npcFolder, which is how we make the npc appear physically. The npc’s current Parent is the npcFolderRS, but it will change to npcFolder after this is run.

  • Now there is something new introduced, this being CFrame. What is the CFrame? CFrame describes the object's position. What we use this for in this script is to make the CFrame of the humRoot the same as the randomStartResult CFrame, so that the npc can spawn at the random start part.
    For more information about CFrames, click here.

  • Now we have a line that says: print(randomStartResult). This line is not necessary as it does not affect anything except the output, and this can be used to keep track of the random start part. If you keep this line and run the completed script, the output should print the part chosen, if you have 5 parts, it can print from 1-5. It prints a number because the randomStartResult is a number.

  • Now we’re onto the last line of this function! This line is also very brief. What this line does is return the randomStartResult so the math.random() can actually work.

We’ve finished the long and hard part of this tutorial, and from here this becomes very simple!

randomStart(npcFolderRS:WaitForChild("R6")) -- Replace the parameter with your npc that you want to spawn (With its location and name)

This line is very simple and it shows how useful functions can be! We start off by calling the function we created, and in the parentheses (which is known as the scope) we put in the NPC we want to spawn. We have to get its location to spawn it, which should be in the folder that is located in the ReplicatedStorage. WaitForChild() isn’t needed since this is a server script and not a local script, so you can define it without using this function.

And that’s it! Thanks for reading this tutorial and I’ll (hopefully) make more tutorials in the future. In my next tutorial, I’ll teach you how to make the NPC move to waypoints! A video of this working and the full code are listed below! If you think anything in here is inaccurate/misleading, please let me know!

Video of NPC spawning on 1:

Video of NPC spawning on 2:

Full Code:

local RS = game:GetService("ReplicatedStorage") -- Gets the service "Replicated Storage"

local startFolder = game.Workspace.StartFolder:GetChildren() -- Gets all the children of the start folder (replace the folder location with your folders' location)

local npcFolder = game.Workspace:WaitForChild("NPCFolder") -- Waits for the child "NPCFolder" located in the Workspace (replace the folder location with your folders' location)
local npcFolderRS = RS:WaitForChild("NPCFolder") -- Gets the NPCFolder in the replicated storage (and again replaces the folder location with your folders' location)

local function randomStart(npc) -- Creates a local function called "randomStart" with a parameter called "npc"
	local randomStartResult = startFolder[math.random(1,#startFolder)] -- Creates a local variable called "randomStartResult" and it uses math.random to get 1 random child of the startFolder to be used as a start point
	local humRoot = npc:WaitForChild("HumanoidRootPart") -- Waits for the child "HumanoidRootPart" of the npc 

	npc.Parent = npcFolder -- Makes the parent of the npc the npcFolder in the Workspace
	humRoot.CFrame = randomStartResult.CFrame -- Makes it so that the HumanoidRootPart's CFrame is the randomStartResult's CFrame
	print(randomStartResult) -- Prints the number that is the randomStartResult (Not Necessary)
	
	return randomStartResult -- Returns the randomStartResult
end

randomStart(npcFolderRS:WaitForChild("R6")) -- Replace the parameter with your npc that you want to spawn (With its location and name)


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