I’m trying to make a character outline for a move, but highlights outline doesn’t render at all.
It renders fine for me even with level 1 of studio render quality:
try setting the adornee of the highlight
Maybe graphics mode matters? I’m on OpenGL, maybe that is why??
Highlights have is disabled on mobile, it could be that the code that handles that assumes you are on mobile because you are running on OpenGL. By the way, please do not force Studio to run on OpenGL. Many features (shadows for example) are disabled on that mode.
You can also just change the
0 or just anything below
I’m not looking for a fill, so I’ll keep it at 1, but what mode should I use instead?
Just leave it at
Auto. Studio will automatically decide the best one to use for your PC.
Also, if you want to make a game accessible to mobile, you could just set the
FillTransparency to something like
0.8, where it’s visible for anybody on super old PCs or mobile phones, but not too distracting from the outline for everybody else.
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