How to make an wall like the obstacles in Beat Saber?

Okay, so I need help with making a wall like the obstacles on Beat Saber.
Image:
bswall
I’ve tried making a wall similar with all of ROBLOX’s materials, the closest one being glass. Any help is appreciated!
Oh, and here’s the game.

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That’ll be forcefield material I think.

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As the Roblox engine isn’t as devine as that it wouldn’t look as great as that, but there is many things you can do to try to reattempt to make, you can try to use spotlights, textures, other lighting effects even general lighting inside Roblox can make a difference in lighting. Even combining textures or scripting effects will help.

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This is what happens when I use ForceField with a block at a transparency of 0.5 and a reflectance of 0

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I found this tweet about ForceField material.
idk how he managed to do that but there are some tutorials about forcefield material on Youtube

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So here’s what I came up with, I used glass while using a point light with Brightness of 12 and Range of 6. Next I added a Selection box, with a Line Thickness of 0.1, Surface Transparency of 1, and Transparency of 0. And then I used the material Glass with it, because it made a better outcome than ForceField. I thank everyone who helped me with this. Here’s the outcome:

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Using neon to build the outside box ends up looking better at some performance cost.

Getting the wavy effect on the inside should be done with particles or meshes. :stuck_out_tongue:

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I don’t get the same result, probably because of the lighting. Although it does look cool in that photo.

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If your quality settings are low, it won’t look the same. I had to force lighting settings up to a high value. That being said, the reversion isn’t horrible to look at either.

I’m at Level21 in Edit Quality Level and Quality Level

Do you have a BloomEffect in place? That changes how neon renders.

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whoops… that’s what it was. It looks good, I’ll go with the Neon

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I’m planning on adding player settings to control bloom effect for the local player, so I’m not too worried about performance.

Maybe use the trick with force field and special meshes to create the kind of wave effect it makes, you can find a tutorial here.