Hi, so i’m making some obstacles for my game, and also some animations for them. The animations work fine when the obstacles are facing their direction, but if the obstacle is for example facing downwards and the animation plays, the animation will still be facing upwards instead of facing downwards. Basically, the animation always faces the same direction no matter what, which isn’t what i want. What i’m doing is setting the HumanoidRootPart’s CFrame to a part’s CFrame. I’ve tried setting the Torso’s CFrame, but it wouldn’t work either way. And i’ve also tried deactivating AutoRotate for the Humanoid, but still nothing. Any help?
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