How to make animations like in the game "dingus"

In the game dingus, the walking/running animations it’s like there are 8 fps on the animations.
If you know how that works, pls share your knowledge with me :slight_smile:

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I guess add a keyframe 1 millisecond before the next keyframe.

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Select a keyframe, then right click and click on EasingStyle, then select Cubic.
Hope this helps!

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“constant” is an easing style that instantly snaps joints to their positions at each keyframe instead of interpolating (smoothly moving) them, so if you use it you could make your animation look choppy (which is what i assume you mean)

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